IE8/IE9/IE10 is no longer a supported browser. Please use a more current browser to view our site.



Gaming Develoter category header for mobile


Contact Us

If you have any questions or just need some help integrating our SDKs, let us know and we will be in touch. Developer support is available in English.
Email: devtechsupport_at_logitech_dot_com


Get Access to all of the LED backlighting and RGB capabilities of Logitech G products. Integrate profiles for custom key configurations, develop in-game effects, or mark keys to keep track of cool downs on various commands

Download for Windows
What's new?
  • Added missing G-keys, logos, and LOGI_DEVICETYPE_ALL declarations to C# portion of LED SDK.
  • Added missing G-keys and logos declarations to Java portion of LED SDK.
  • Added a full bitmap mapping for the US layout in the documentation.
  • Added SetLightingForTargetZone function to allow for individual zone lighting.


Assign the functions of G-Keys from within your application's own UI, without having to exit to use the Logitech Gaming Software.

Download for Windows


Arx Control introduces second screen capability that allows iOS and Android mobile devices to display in-game info, vital system statistics and more. The associated SDK enables integration of your code with the Arx Control app.

Download for Windows
What's new?
  • Fixed a bug in Java to make the JNI compatible with both x64 and x86.

GamePanel SDK

GamePanel introduces second screen capability that allows GamePanel-enabled Logitech gaming keyboards to display in-game info, system statistics, and more. The SDK enables integration of GamePanel functionality within your code.

Download for Windows

Steering Wheel SDK

Easily implement Logitech steering wheel support for your game by using a set of predefined force feedback effects or customize your own effects by specifying individual forces. The SDK also wraps the wheel’s DirectInput controls so you don’t have to.

Download for Windows
What's new?
  • Fixed issue with Unity.
  • Fixed issue with GameEnginesWrapper not loading functions.
  • Added GetDevicePath to distinguish two identical devices plugged in the same machine.